#include "SDL.h"
-#include "../math/vector.h"
-#include "../video/screen.h"
+#include "math/vector.h"
+#include "video/screen.h"
namespace SuperTux
{
public:
SurfaceSDL(SDL_Surface* surf, bool use_alpha);
SurfaceSDL(const std::string& file, bool use_alpha);
- SurfaceSDL(const std::string& file, int x, int y, int w, int h, bool use_alpha);
+ SurfaceSDL(const std::string& file, int x, int y, int w_, int h_, bool use_alpha);
SurfaceSDL(Color top_gradient, Color bottom_gradient, int w, int h);
virtual ~SurfaceSDL();