#define SUPERTUX_FONT_H
#include <string>
+#include <stdint.h>
-#include "../video/surface.h"
-#include "../math/vector.h"
+#include "video/surface.h"
+#include "math/vector.h"
namespace SuperTux
{
+ enum FontAlignment {
+ LEFT_ALLIGN,
+ CENTER_ALLIGN,
+ RIGHT_ALLIGN
+ };
+
/// Font
class Font
{
NUM // only images for numbers
};
- Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
+ Font(const std::string& file, FontType type, int w, int h,
+ int shadowsize=2);
~Font();
/** returns the width of a given text. (Note that I won't add a normal
/// returns the height of the font.
float get_height() const;
+ /** Draws the given text to the screen. Also needs the position.
+ * Type of alignment, drawing effect and alpha are optional. */
+ void draw(const std::string& text, const Vector& pos,
+ FontAlignment allignment = LEFT_ALLIGN,
+ uint32_t drawing_effect = NONE_EFFECT, uint8_t alpha = 255) const;
+
private:
friend class DrawingContext;
- void draw(const std::string& text, const Vector& pos,
- Uint32 drawing_effect = NONE_EFFECT);
- void draw_center(const std::string& text, const Vector& pos,
- Uint32 drawing_effect = NONE_EFFECT);
+ void draw_text(const std::string& text, const Vector& pos,
+ uint32_t drawing_effect = NONE_EFFECT, uint8_t alpha = 255) const;
+
void draw_chars(Surface* pchars, const std::string& text,
- const Vector& position, Uint32 drawing_effect);
+ const Vector& position, uint32_t drawing_effect, uint8_t alpha) const;
Surface* chars;
Surface* shadow_chars;
/// the number of the last character that is represented in the font
int last_char;
};
-
-
- /** Reads a text file (using LispReader, so it as to be in its formatting)
- and displays it in a StarTrek fashion */
- void display_text_file(const std::string& file, float scroll_speed, Font* heading_font, Font* normal_font, Font* small_font, Font* reference_font );
-
} //namespace SuperTux
#endif /*SUPERTUX_FONT_H*/