#include <string>
-#include "video/surface.h"
-#include "math/vector.h"
-
-/** Reads a text file (using LispReader, so it as to be in its formatting)
- and displays it in a StarTrek fashion */
-void display_text_file(const std::string& file, float scroll_speed);
-
-/* Text type */
-class Font
-{
-public:
- /* Kinds of texts. */
- enum FontType {
- TEXT, // images for all characters
- NUM // only images for numbers
- };
-
- Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
- ~Font();
-
- /** returns the height of the font */
- float get_height() const;
- /** returns the width of a given text. (Note that I won't add a normal
- * get_width function here, as we might switch to variable width fonts in the
- * future.
- */
- float get_text_width(const std::string& text) const;
-
-private:
- friend class DrawingContext;
-
- void draw(const std::string& text, const Vector& pos,
- Uint32 drawing_effect = NONE_EFFECT);
- void draw_chars(Surface* pchars, const std::string& text,
- const Vector& position, Uint32 drawing_effect);
-
- Surface* chars;
- Surface* shadow_chars;
- FontType type;
- int w;
- int h;
- int shadowsize;
-
- /// the number of the first character that is represented in the font
- int first_char;
- /// the number of the last character that is represented in the font
- int last_char;
-};
+#include "../video/surface.h"
+#include "../math/vector.h"
+
+namespace SuperTux
+ {
+
+ enum {
+ LEFT_ALLIGN,
+ CENTER_ALLIGN,
+ RIGHT_ALLIGN
+ };
+
+ /// Font
+ class Font
+ {
+ public:
+ /// Kinds of texts.
+ enum FontType {
+ TEXT, // images for all characters
+ NUM // only images for numbers
+ };
+
+ Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
+ ~Font();
+
+ /** returns the width of a given text. (Note that I won't add a normal
+ * get_width function here, as we might switch to variable width fonts in the
+ * future.)
+ * Supports breaklines.
+ */
+ float get_text_width(const std::string& text) const;
+
+ /** returns the height of a given text. (Note that I won't add a normal
+ * get_width function here, as we might switch to variable width fonts in the
+ * future.)
+ * Supports breaklines.
+ * In case, you are positive that your text doesn't use break lines, you can
+ * just use get_height().
+ */
+ float get_text_height(const std::string& text) const;
+ /// returns the height of the font.
+ float get_height() const;
+
+ /** Draws the given text to the screen. Also needs the position.
+ * Type of alignment, drawing effect and alpha are optional. */
+ void draw(const std::string& text, const Vector& pos,
+ int allignment = LEFT_ALLIGN,
+ Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+
+ private:
+ friend class DrawingContext;
+
+ void draw_text(const std::string& text, const Vector& pos,
+ Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+
+ void draw_chars(Surface* pchars, const std::string& text,
+ const Vector& position, Uint32 drawing_effect, int alpha);
+
+ Surface* chars;
+ Surface* shadow_chars;
+ FontType type;
+ int w;
+ int h;
+ int shadowsize;
+
+ /// the number of the first character that is represented in the font
+ int first_char;
+ /// the number of the last character that is represented in the font
+ int last_char;
+ };
+
+
+ /** Reads a text file (using LispReader, so it as to be in its formatting)
+ and displays it in a StarTrek fashion */
+ void display_text_file(const std::string& file, float scroll_speed, Font* heading_font, Font* normal_font, Font* small_font, Font* reference_font );
+
+} //namespace SuperTux
#endif /*SUPERTUX_FONT_H*/