namespace SuperTux
{
+ enum {
+ LEFT_ALLIGN,
+ CENTER_ALLIGN,
+ RIGHT_ALLIGN
+ };
+
/// Font
class Font
{
Font(const std::string& file, FontType type, int w, int h, int shadowsize=2);
~Font();
- /// returns the height of the font.
- float get_height() const;
/** returns the width of a given text. (Note that I won't add a normal
* get_width function here, as we might switch to variable width fonts in the
- * future.
+ * future.)
+ * Supports breaklines.
*/
float get_text_width(const std::string& text) const;
+ /** returns the height of a given text. (Note that I won't add a normal
+ * get_width function here, as we might switch to variable width fonts in the
+ * future.)
+ * Supports breaklines.
+ * In case, you are positive that your text doesn't use break lines, you can
+ * just use get_height().
+ */
+ float get_text_height(const std::string& text) const;
+ /// returns the height of the font.
+ float get_height() const;
+
+ /** Draws the given text to the screen. Also needs the position.
+ * Type of alignment, drawing effect and alpha are optional. */
+ void draw(const std::string& text, const Vector& pos,
+ int allignment = LEFT_ALLIGN,
+ Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+
private:
friend class DrawingContext;
- void draw(const std::string& text, const Vector& pos,
- Uint32 drawing_effect = NONE_EFFECT);
- void draw_center(const std::string& text, const Vector& pos,
- Uint32 drawing_effect = NONE_EFFECT);
+ void draw_text(const std::string& text, const Vector& pos,
+ Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+
void draw_chars(Surface* pchars, const std::string& text,
- const Vector& position, Uint32 drawing_effect);
+ const Vector& position, Uint32 drawing_effect, int alpha);
Surface* chars;
Surface* shadow_chars;