/// Draws a text.
void draw_text(Font* font, const std::string& text, const Vector& position,
int allignment, int layer,
- Uint32 drawing_effect = NONE_EFFECT, int alpha = 255);
+ Uint32 drawing_effect = NONE_EFFECT);
+
+ /// Draws text on screen center (feed Vector.x with a 0).
+ /// This is the same as draw_text() with a screen->w/2 position and
+ /// allignment set to LEFT_ALLIGN
+ void draw_center_text(Font* font, const std::string& text,
+ const Vector& position, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
/// Draws a color gradient onto the whole screen */
void draw_gradient(Color from, Color to, int layer);
/// Fills a rectangle.
void do_drawing();
const Vector& get_translation() const
- {
- return transform.translation;
- }
+ { return transform.translation; }
+ Uint32 get_drawing_effect() const
+ { return transform.draw_effect; }
+
void set_translation(const Vector& newtranslation)
- {
- transform.translation = newtranslation;
- }
+ { transform.translation = newtranslation; }
void push_transform();
void pop_transform();
/// Apply that effect in the next draws (effects are listed on surface.h).
void set_drawing_effect(int effect);
+ /// apply that zoom in the next draws */
+ void set_zooming(float zoom);
+ /// apply that alpha in the next draws */
+ void set_alpha(int alpha);
private:
class Transform
return v - translation;
}
- int draw_effect;
+ Uint32 draw_effect;
+ float zoom;
+ int alpha;
};
/// the transform stack
Font* font;
std::string text;
int allignment;
- int alpha;
};
struct GradientRequest
{
int layer;
Uint32 drawing_effect;
+ float zoom;
+ int alpha;
RequestType type;
Vector pos;