if(iter.item() == "sprite") {
SpriteData* spritedata = new SpriteData(iter.lisp());
- printf("Spr: %s.\n", spritedata->get_name().c_str());
Sprites::iterator i = sprites.find(spritedata->get_name());
if (i == sprites.end()) {
sprites[spritedata->get_name()] = spritedata;