SpriteManager::load(const std::string& name)
{
Sprites::iterator i = sprites.find(name);
- if (i != sprites.end())
+ if (i == sprites.end())
{
- return i->second;
- }
- else
- {
- std::cout << "SpriteManager: Sprite '" << name << "' not found" << std::endl;
+ std::cerr << "Warning: Sprite '" << name << "' not found" << std::endl;
return 0;
}
+ return i->second;
}
/* EOF */