0 - stopped
1,2,3 - one, two, three times... */
void start_animation(int loops);
+ /* Stop animation */
+ void stop_animation()
+ { start_animation(0); }
/** Check if animation is stopped or not */
bool check_animation();
/** Reverse the animation */
- void reverse_animation();
+ void reverse_animation(bool reverse);
float get_fps()
{ return action->fps; }