{
std::string name;
- int x_hotspot;
- int y_hotspot;
+ /** Position correction */
+ int x_offset;
+ int y_offset;
+ /** Drawing priority in queue */
+ int z_order;
/** Frames per second */
float fps;
};
public:
- /** cur has to be a pointer to data in the form of ((x-hotspot 5)
- (y-hotspot 10) ...) */
+ /** cur has to be a pointer to data in the form of ((x-offset 5)
+ (y-offset 10) ...) */
Sprite(lisp_object_t* cur);
~Sprite();
void draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect = NONE_EFFECT);
+ void draw_part(DrawingContext& context, const Vector& source,
+ const Vector& size, const Vector& pos, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
+
/** Set action (or state) */
void set_action(std::string act);
/* Start an animation
-1 - for infinite
0 - stopped
- 1,2,3 - one, two, three times...
- If next_act specified, that action will be used when animation ends. */
- void start_animation(int loops, std::string next_act = "");
+ 1,2,3 - one, two, three times... */
+ void start_animation(int loops);
+ /* Stop animation */
+ void stop_animation()
+ { start_animation(0); }
/** Check if animation is stopped or not */
bool check_animation();
/** Reverse the animation */
- void reverse_animation();
+ void reverse_animation(bool reverse);
float get_fps()
{ return action->fps; }
Actions actions;
Action* action;
- std::string next_action;
+ std::string next_action;
};
} //namespace SuperTux