#include <string>
#include <vector>
+#include <map>
#include "../utils/lispreader.h"
#include "../video/surface.h"
class Sprite
{
private:
- std::string name;
-
- int x_hotspot;
- int y_hotspot;
- /** Frames per second */
- float fps;
+ struct Action
+ {
+ std::string name;
- /** Number of seconds that a frame is displayed until it is switched
- to the next frame */
- float frame_delay;
+ /** Position correction */
+ int x_offset;
+ int y_offset;
+ /** Drawing priority in queue */
+ int z_order;
- float time;
+ /** Frames per second */
+ float fps;
- std::vector<Surface*> surfaces;
+ std::vector<Surface*> surfaces;
+ };
- void init_defaults();
public:
- /** cur has to be a pointer to data in the form of ((x-hotspot 5)
- (y-hotspot 10) ...) */
+ /** cur has to be a pointer to data in the form of ((x-offset 5)
+ (y-offset 10) ...) */
Sprite(lisp_object_t* cur);
~Sprite();
- void reset();
-
- /** Update the sprite and process to the next frame */
- void update(float delta);
+ /** Draw sprite, automatically calculates next frame */
void draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect = NONE_EFFECT);
- int get_current_frame() const;
+
+ void draw_part(DrawingContext& context, const Vector& source,
+ const Vector& size, const Vector& pos, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
+
+ /** Set action (or state) */
+ void set_action(std::string act);
+
+ /* Start an animation
+ -1 - for infinite
+ 0 - stopped
+ 1,2,3 - one, two, three times... */
+ void start_animation(int loops);
+ /* Stop animation */
+ void stop_animation()
+ { start_animation(0); }
+ /** Check if animation is stopped or not */
+ bool check_animation();
+ /** Reverse the animation */
+ void reverse_animation(bool reverse);
float get_fps()
- {
- return fps;
- } ;
+ { return action->fps; }
+ /** Get current action total frames */
int get_frames()
- {
- return surfaces.size();
- } ;
-
+ { return action->surfaces.size(); }
+ /** Get sprite's name */
std::string get_name() const
- {
- return name;
- }
- int get_width() const;
- int get_height() const;
-
+ { return name; }
+ /** Get current action name */
+ std::string get_action_name() const
+ { return action->name; }
+ int get_width();
+ int get_height();
+
+ /** Get current frame */
+ int get_frame()
+ { return (int)frame; }
+ /** Set current frame */
+ void set_frame(int frame_)
+ { if(frame_ > get_frames()) frame = 0; else frame = frame_; }
Surface* get_frame(unsigned int frame)
{
- if(frame < surfaces.size())
- return surfaces[frame];
+ if(frame < action->surfaces.size())
+ return action->surfaces[frame];
else
- return surfaces[0];
- }
+ return action->surfaces[0];
+ }
+ private:
+ void init_defaults(Action* act);
+ void parse_action(LispReader& lispreader);
+
+ void update();
+ void reset();
+
+ std::string name;
+
+ float frame;
+ int animation_loops;
+ bool animation_reversed;
+ float last_tick;
+
+ typedef std::map <std::string, Action*> Actions;
+ Actions actions;
+
+ Action* action;
+ std::string next_action;
};
} //namespace SuperTux