{
std::string name;
+ /** Position correction */
int x_offset;
int y_offset;
+ /** Drawing priority in queue */
+ int z_order;
/** Frames per second */
float fps;
+ /** Mirror is used to avoid duplicating left and right side
+ sprites */
+ bool mirror;
+
std::vector<Surface*> surfaces;
};
void draw(DrawingContext& context, const Vector& pos, int layer,
Uint32 drawing_effect = NONE_EFFECT);
+ void draw_part(DrawingContext& context, const Vector& source,
+ const Vector& size, const Vector& pos, int layer,
+ Uint32 drawing_effect = NONE_EFFECT);
+
/** Set action (or state) */
void set_action(std::string act);
void init_defaults(Action* act);
void parse_action(LispReader& lispreader);
+ /** Get an action */
+ Action* get_action(std::string act);
+
void update();
void reset();