{
for(std::vector<Surface*>::iterator i_sur = i_act->second->surfaces.begin();
i_sur != i_act->second->surfaces.end(); ++i_sur)
- delete *i_sur;
+ {
+ delete *i_sur;
+ }
delete i_act->second;
}
}
lispreader.read_int("z-order", action->z_order);
lispreader.read_float("fps", action->fps);
- std::vector<std::string> images;
- if(!lispreader.read_string_vector("images", images))
- Termination::abort("Sprite contains no images: ", action->name.c_str());
+ /* TODO: add a top filter entry */
+ std::vector <int> mask_color;
+ lispreader.read_int_vector("apply-mask", mask_color);
+ if(mask_color.size() == 4)
+ {
+ for(std::vector<Surface*>::iterator i = action->surfaces.begin();
+ i < action->surfaces.end(); i++)
+ {
+ (*i)->apply_filter(MASK_FILTER, Color(mask_color));
+ }
+ }
- for(std::vector<std::string>::size_type i = 0; i < images.size(); ++i)
+ std::string mirror_action;
+ lispreader.read_string("mirror-action", mirror_action);
+ if(!mirror_action.empty())
{
+ Action* act_tmp = get_action(mirror_action);
+ if(act_tmp == NULL)
+ std::cerr << "Warning: Could not mirror action. Action not found\n"
+ "Mirror actions must be defined after the real one!\n";
+ else
+ {
+ for(int i = 0; static_cast<unsigned int>(i) < act_tmp->surfaces.size(); i++)
+ {
+ Surface* surface = new Surface(sdl_surface_from_sdl_surface(
+ act_tmp->surfaces[i]->impl->get_sdl_surface(), true), true);
+ surface->apply_filter(HORIZONTAL_FLIP_FILTER);
+ action->surfaces.push_back(surface);
+ }
+ }
+ }
+ else // Load images
+ {
+ std::vector<std::string> images;
+ if(!lispreader.read_string_vector("images", images))
+ Termination::abort("Sprite contains no images: ", action->name);
+
+ for(std::vector<std::string>::size_type i = 0; i < images.size(); i++)
+ {
action->surfaces.push_back(
new Surface(datadir + "/images/" + images[i], true));
- }
-
+ }
+ }
actions[action->name] = action;
}
+/*void Sprite::parse_filter(LispReader& lispreader)
+{
+
+}*/
+
void
Sprite::init_defaults(Action* act)
{
action = i->second;
}
+Sprite::Action*
+Sprite::get_action(std::string act)
+{
+Actions::iterator i = actions.find(act);
+if(i == actions.end())
+ {
+ std::cerr << "Warning: Action '" << act << "' not found on Sprite '" << name << "'\n";
+ return NULL;
+ }
+return i->second;
+}
+
void
Sprite::start_animation(int loops)
{
Sprite::update()
{
if(animation_loops == 0)
+ {
+ if(frame >= get_frames() || frame < 0)
+ frame = 0;
return;
+ }
float frame_inc = (action->fps/1000.0) * (SDL_GetTicks() - last_tick);
last_tick = SDL_GetTicks();
if(animation_reversed)
{
- float excedent = frame - 0;
- if((int)excedent < 0 || excedent >= get_frames())
+ if(frame < 0 || frame >= (float)get_frames())
{ // last case can happen when not used reverse_animation()
+ float excedent = frame - 0;
frame = get_frames() - 1;
if(animation_loops > 0)
{
}
else
{
- float excedent = frame - action->surfaces.size();
- if((int)excedent >= 0)
+ if(frame >= (float)get_frames())
{
+ float excedent = frame - get_frames();
frame = 0;
if(animation_loops > 0)
{
if((int)frame >= get_frames() || (int)frame < 0)
std::cerr << "Warning: frame out of range: " << (int)frame
- << "/" << get_frames() << " at sprite: " << get_name()
+ << "/" << get_frames() << " at " << get_name()
<< "/" << get_action_name() << std::endl;
else
context.draw_surface(action->surfaces[(int)frame],
- pos - Vector(action->x_offset, action->y_offset), layer + action->z_order,
- drawing_effect);
+ pos - Vector(action->x_offset, action->y_offset), layer + action->z_order, drawing_effect);
}
void
<< "/" << get_action_name() << std::endl;
else
context.draw_surface_part(action->surfaces[(int)frame], source, size,
- pos - Vector(action->x_offset, action->y_offset), layer + action->z_order,
- drawing_effect);
+ pos - Vector(action->x_offset, action->y_offset), layer + action->z_order, drawing_effect);
}
int