Do not free mirror surfaces.
[supertux.git] / lib / special / sprite.cpp
index 6ce6774..d713d5f 100644 (file)
 #include <iostream>
 #include <cmath>
 
-#include "app/globals.h"
-#include "app/setup.h"
-#include "special/sprite.h"
-#include "video/drawing_context.h"
+#include "../app/globals.h"
+#include "../app/setup.h"
+#include "../special/sprite.h"
+#include "../video/drawing_context.h"
+
+using namespace SuperTux;
 
 Sprite::Sprite(lisp_object_t* cur)
 {
-  init_defaults();
+  for(; !lisp_nil_p(cur); cur = lisp_cdr(cur))
+    {
+    std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
+    lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
+    LispReader reader(lisp_cdr(lisp_car(cur)));
+
+    if(token == "name")
+      name = lisp_string(data);
+    else if(token == "action")
+      parse_action(reader);
+    else
+      std::cerr << "Warning: Unknown sprite field: " << token << std::endl;
+    }
+
+  if(name.empty())
+    Termination::abort("Error: Sprite wihtout name.", "");
+  if(actions.empty())
+    Termination::abort("Error: Sprite wihtout actions.", "");
+}
+
+Sprite::~Sprite()
+{
+  for(Actions::iterator i_act = actions.begin(); i_act != actions.end(); ++i_act)
+    {
+    for(std::vector<Surface*>::iterator i_sur = i_act->second->surfaces.begin();
+        i_sur != i_act->second->surfaces.end(); ++i_sur)
+      {
+      if(!i_act->second->mirror)
+        delete *i_sur;
+      }
+    delete i_act->second;
+    }
+}
+
+void
+Sprite::parse_action(LispReader& lispreader)
+{
+  action = new Action;
+
+  init_defaults(action);
 
-  LispReader reader(cur);
+  if(!lispreader.read_string("name", action->name))
+    if(!actions.empty())
+      Termination::abort("Error: If there are more than one action, they need names!", "");
+  lispreader.read_int("x-offset", action->x_offset);
+  lispreader.read_int("y-offset", action->y_offset);
+  lispreader.read_int("z-order", action->z_order);
+  lispreader.read_float("fps",     action->fps);
 
-  if(!reader.read_string("name", name))
-    st_abort("Sprite wihtout name", "");
-  reader.read_int("x-hotspot", x_hotspot);
-  reader.read_int("y-hotspot", y_hotspot);
-  reader.read_float("fps",     fps);
+  /* TODO: add a top filter entry */
+  std::vector <int> mask_color;
+  lispreader.read_int_vector("apply-mask", mask_color);
+  if(mask_color.size() == 4)
+    {
+    for(std::vector<Surface*>::iterator i = action->surfaces.begin();
+        i < action->surfaces.end(); i++)
+      {
+        (*i)->apply_mask(Color(mask_color));
+      }
+    }
 
-  std::vector<std::string> images;
-  if(!reader.read_string_vector("images", images))
-    st_abort("Sprite contains no images: ", name.c_str());
+  action->mirror = false;
+  std::string mirror_action;
+  lispreader.read_string("mirror-action", mirror_action);
+  if(!mirror_action.empty())
+    {
+    action->mirror = true;
+    Action* act_tmp = get_action(mirror_action);
+    if(act_tmp == NULL)
+      std::cerr << "Warning: Could not mirror action. Action not found\n"
+                   "Mirror actions must be defined after the real one!\n";
+    else
+      action->surfaces = act_tmp->surfaces;
+    }
 
-  for(std::vector<std::string>::size_type i = 0; i < images.size(); ++i)
+  // Load images
+  if(!action->mirror)
     {
-      surfaces.push_back(
+    std::vector<std::string> images;
+    if(!lispreader.read_string_vector("images", images))
+      Termination::abort("Sprite contains no images: ", action->name);
+
+    for(std::vector<std::string>::size_type i = 0; i < images.size(); i++)
+      {
+      action->surfaces.push_back(
           new Surface(datadir + "/images/" + images[i], true));
-    }        
+      }
+    }
+  actions[action->name] = action;
+}
+
+/*void Sprite::parse_filter(LispReader& lispreader)
+{
+
+}*/
+
+void
+Sprite::init_defaults(Action* act)
+{
+  act->x_offset = 0;
+  act->y_offset = 0;
+  act->z_order = 0;
+  act->fps = 10;
 
-  frame_delay = 1000.0f/fps;
+  start_animation(-1);
 }
 
-Sprite::~Sprite()
+void
+Sprite::set_action(std::string act)
 {
-  for(std::vector<Surface*>::iterator i = surfaces.begin(); i != surfaces.end();
-      ++i)
-    delete *i;
+if(!next_action.empty() && animation_loops > 0)
+  {
+  next_action = act;
+  return;
+  }
+Actions::iterator i = actions.find(act);
+if(i == actions.end())
+  {
+  std::cerr << "Warning: Action '" << act << "' not found on Sprite '" << name << "'\n";
+  return;
+  }
+action = i->second;
+}
+
+Sprite::Action*
+Sprite::get_action(std::string act)
+{
+Actions::iterator i = actions.find(act);
+if(i == actions.end())
+  {
+  std::cerr << "Warning: Action '" << act << "' not found on Sprite '" << name << "'\n";
+  return NULL;
+  }
+return i->second;
 }
 
 void
-Sprite::init_defaults()
+Sprite::start_animation(int loops)
 {
-  x_hotspot = 0;
-  y_hotspot = 0;
-  fps = 10;
-  time = 0;
-  frame_delay = 1000.0f/fps;
+reset();
+animation_loops = loops;
 }
 
 void
-Sprite::update(float /*delta*/)
+Sprite::reset()
+{
+frame = 0;
+last_tick = SDL_GetTicks();
+animation_reversed = false;
+next_action.clear();
+}
+
+bool
+Sprite::check_animation()
 {
-  //time += 10*delta;
-  //std::cout << "Delta: " << delta << std::endl;
+return animation_loops;
 }
 
 void
-Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
-    Uint32 drawing_effect)
+Sprite::reverse_animation(bool reverse)
 {
-  time = SDL_GetTicks();
-  unsigned int frame = get_current_frame();
+animation_reversed = reverse;
 
-  if (frame < surfaces.size())
-  {
-    Surface* surface = surfaces[frame];
-    
-    context.draw_surface(surface, pos - Vector(x_hotspot, y_hotspot), layer, drawing_effect);
-  }
+if(animation_reversed)
+  frame = get_frames()-1;
+else
+  frame = 0;
 }
 
-#if 0
 void
-Sprite::draw_part(float sx, float sy, float x, float y, float w, float h)
+Sprite::update()
 {
-  time = SDL_GetTicks();
-  unsigned int frame = get_current_frame();
+if(animation_loops == 0)
+  {
+  if(frame >= get_frames() || frame < 0)
+    frame = 0;
+  return;
+  }
+
+float frame_inc = (action->fps/1000.0) * (SDL_GetTicks() - last_tick);
+last_tick = SDL_GetTicks();
 
-  if (frame < surfaces.size())
-    surfaces[frame]->draw_part(sx, sy, x - x_hotspot, y - y_hotspot, w, h);
+if(animation_reversed)
+  frame -= frame_inc;
+else
+  frame += frame_inc;
+
+if(animation_reversed)
+  {
+  if(frame < 0 || frame >= (float)get_frames())
+    {  // last case can happen when not used reverse_animation()
+    float excedent = frame - 0;
+    frame = get_frames() - 1;
+    if(animation_loops > 0)
+      {
+      animation_loops--;
+      if(animation_loops == 0 && !next_action.empty())
+        {
+        set_action(next_action);
+        start_animation(-1);
+        }
+      }
+
+    if(fabsf(excedent) < get_frames())
+      frame += excedent;
+    }
+  }
+else
+  {
+  if(frame >= (float)get_frames())
+    {
+    float excedent = frame - get_frames();
+    frame = 0;
+    if(animation_loops > 0)
+      {
+      animation_loops--;
+      if(animation_loops == 0 && !next_action.empty())
+        {
+        set_action(next_action);
+        start_animation(-1);
+        }
+      }
+
+    if(excedent < get_frames())
+      frame += excedent;
+    }
+  }
 }
-#endif
 
 void
-Sprite::reset()
+Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
+    Uint32 drawing_effect)
 {
-  time = 0;
+  update();
+
+  if((int)frame >= get_frames() || (int)frame < 0)
+    std::cerr << "Warning: frame out of range: " << (int)frame
+              << "/" << get_frames() << " at " << get_name()
+              << "/" << get_action_name() << std::endl;
+  else
+    context.draw_surface(action->surfaces[(int)frame],
+            pos - Vector(action->x_offset, action->y_offset), layer + action->z_order,
+            drawing_effect);
 }
 
-int
-Sprite::get_current_frame() const
+void
+Sprite::draw_part(DrawingContext& context, const Vector& source, const Vector& size,
+                  const Vector& pos, int layer, Uint32 drawing_effect)
 {
-  unsigned int frame = static_cast<int>(fmodf(time, surfaces.size()*frame_delay)/frame_delay);
-  return frame % surfaces.size();
+  update();
+
+  if((int)frame >= get_frames() || (int)frame < 0)
+    std::cerr << "Warning: frame out of range: " << (int)frame
+              << "/" << get_frames() << " at sprite: " << get_name()
+              << "/" << get_action_name() << std::endl;
+  else
+    context.draw_surface_part(action->surfaces[(int)frame], source, size,
+            pos - Vector(action->x_offset, action->y_offset), layer + action->z_order,
+            drawing_effect);
 }
 
 int
-Sprite::get_width() const
+Sprite::get_width()
 {
-  return surfaces[get_current_frame()]->w;
+  return action->surfaces[get_frame()]->w;
 }
 
 int
-Sprite::get_height() const
+Sprite::get_height()
 {
-  return surfaces[get_current_frame()]->h;
+  return action->surfaces[get_frame()]->h;
 }
 
 /* EOF */