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[supertux.git] / lib / special / sprite.cpp
index fb4d10c..080cc3e 100644 (file)
 //  You should have received a copy of the GNU General Public License
 //  along with this program; if not, write to the Free Software
 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#include <config.h>
 
 #include <iostream>
 #include <cmath>
+#include <cassert>
+#include <stdexcept>
 
-#include "app/globals.h"
-#include "app/setup.h"
-#include "special/sprite.h"
-#include "video/drawing_context.h"
+#include "../app/globals.h"
+#include "../app/setup.h"
+#include "../special/sprite.h"
+#include "../video/drawing_context.h"
 
-using namespace SuperTux;
-
-Sprite::Sprite(lisp_object_t* cur)
+namespace SuperTux
 {
-  init_defaults();
 
-  LispReader reader(cur);
+Sprite::Sprite(SpriteData& newdata)
+  : data(newdata)
+{
+  action = data.actions.begin()->second;
+  reset();
+}
 
-  if(!reader.read_string("name", name))
-    st_abort("Sprite wihtout name", "");
-  reader.read_int("x-hotspot", x_hotspot);
-  reader.read_int("y-hotspot", y_hotspot);
-  reader.read_float("fps",     fps);
+Sprite::Sprite(const Sprite& other)
+  : data(other.data), frame(other.frame),
+    animation_loops(other.animation_loops), last_tick(other.last_tick),
+    action(other.action), next_action(other.next_action)
+{
+}
 
-  std::vector<std::string> images;
-  if(!reader.read_string_vector("images", images))
-    st_abort("Sprite contains no images: ", name.c_str());
+Sprite::~Sprite()
+{
+}
 
-  for(std::vector<std::string>::size_type i = 0; i < images.size(); ++i)
-    {
-      surfaces.push_back(
-          new Surface(datadir + "/images/" + images[i], true));
-    }        
+void
+Sprite::set_action(std::string name)
+{
+  if(!next_action.empty() && animation_loops > 0) {
+    next_action = name;
+    return;
+  }
+  SpriteData::Action* newaction = data.get_action(name);
+  if(!action)
+    return;
 
-  frame_delay = 1000.0f/fps;
+  action = newaction;
 }
 
-Sprite::~Sprite()
+void
+Sprite::start_animation(int loops)
 {
-  for(std::vector<Surface*>::iterator i = surfaces.begin(); i != surfaces.end();
-      ++i)
-    delete *i;
+  reset();
+  animation_loops = loops;
 }
 
 void
-Sprite::init_defaults()
+Sprite::reset()
 {
-  x_hotspot = 0;
-  y_hotspot = 0;
-  fps = 10;
-  time = 0;
-  frame_delay = 1000.0f/fps;
+  frame = 0;
+  last_tick = SDL_GetTicks();
+  animation_reversed = false;
+  animation_loops = -1;
+  next_action.clear();
 }
 
-void
-Sprite::update(float /*delta*/)
+bool
+Sprite::check_animation()
 {
-  //time += 10*delta;
-  //std::cout << "Delta: " << delta << std::endl;
+  return animation_loops;
 }
 
 void
-Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
-    Uint32 drawing_effect)
+Sprite::reverse_animation(bool reverse)
 {
-  time = SDL_GetTicks();
-  unsigned int frame = get_current_frame();
+  animation_reversed = reverse;
 
-  if (frame < surfaces.size())
-  {
-    Surface* surface = surfaces[frame];
-    
-    context.draw_surface(surface, pos - Vector(x_hotspot, y_hotspot), layer, drawing_effect);
-  }
+  if(animation_reversed)
+    frame = get_frames()-1;
+  else
+    frame = 0;
 }
 
-#if 0
 void
-Sprite::draw_part(float sx, float sy, float x, float y, float w, float h)
+Sprite::update()
 {
-  time = SDL_GetTicks();
-  unsigned int frame = get_current_frame();
+  if(animation_loops == 0)
+  {
+    if(frame >= get_frames() || frame < 0)
+      frame = 0;
+    return;
+  }
 
-  if (frame < surfaces.size())
-    surfaces[frame]->draw_part(sx, sy, x - x_hotspot, y - y_hotspot, w, h);
+  float frame_inc = (action->fps/1000.0) * (SDL_GetTicks() - last_tick);
+  last_tick = SDL_GetTicks();
+
+  if(animation_reversed)
+    frame -= frame_inc;
+  else
+    frame += frame_inc;
+
+  if(animation_reversed) {
+    if(frame < 0 || frame >= (float)get_frames()) {
+      // last case can happen when not used reverse_animation()
+      float excedent = frame - 0;
+      frame = get_frames() - 1;
+      if(animation_loops > 0)
+      {
+        animation_loops--;
+        if(animation_loops == 0 && !next_action.empty())
+        {
+          set_action(next_action);
+          start_animation(-1);
+        }
+      }
+
+      if(fabsf(excedent) < get_frames())
+        frame += excedent;
+    }
+  }
+  else
+  {
+    if(frame >= (float)get_frames())
+    {
+      float excedent = frame - get_frames();
+      frame = 0;
+      if(animation_loops > 0)
+      {
+        animation_loops--;
+        if(animation_loops == 0 && !next_action.empty())
+        {
+          set_action(next_action);
+          start_animation(-1);
+        }
+      }
+
+      if(excedent < get_frames())
+        frame += excedent;
+    }
+  }
 }
-#endif
 
 void
-Sprite::reset()
+Sprite::draw(DrawingContext& context, const Vector& pos, int layer,
+    Uint32 drawing_effect)
 {
-  time = 0;
+  assert(action != 0);
+  update();
+
+  if((int)frame >= get_frames() || (int)frame < 0)
+    std::cerr << "Warning: frame out of range: " << (int)frame
+              << "/" << get_frames() << " at " << get_name()
+              << "/" << get_action_name() << std::endl;
+  else
+    context.draw_surface(action->surfaces[(int)frame],
+            pos - Vector(action->x_offset, action->y_offset),
+            layer + action->z_order, drawing_effect);
 }
 
-int
-Sprite::get_current_frame() const
+void
+Sprite::draw_part(DrawingContext& context, const Vector& source,
+    const Vector& size, const Vector& pos, int layer, Uint32 drawing_effect)
 {
-  unsigned int frame = static_cast<int>(fmodf(time, surfaces.size()*frame_delay)/frame_delay);
-  return frame % surfaces.size();
+  assert(action != 0);
+  update();
+
+  if((int)frame >= get_frames() || (int)frame < 0)
+    std::cerr << "Warning: frame out of range: " << (int)frame
+              << "/" << get_frames() << " at sprite: " << get_name()
+              << "/" << get_action_name() << std::endl;
+  else
+    context.draw_surface_part(action->surfaces[(int)frame], source, size,
+            pos - Vector(action->x_offset, action->y_offset),
+            layer + action->z_order, drawing_effect);
 }
 
 int
 Sprite::get_width() const
 {
-  return surfaces[get_current_frame()]->w;
+  return action->surfaces[get_frame()]->w;
 }
 
 int
 Sprite::get_height() const
 {
-  return surfaces[get_current_frame()]->h;
+  return action->surfaces[get_frame()]->h;
+}
+
 }
 
 /* EOF */