// $Id$
//
// SuperTux - A Jump'n Run
-// Copyright (C) 2004 Matthias Braun <matze@braunis.de
+// Copyright (C) 2004 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
virtual ~GameObject();
/** This function is called once per frame and allows the object to update
- * it's state. The elapsed_time is the time since the last frame and should be
- * the base for all timed things.
+ * it's state. The elapsed_time is the time since the last frame in
+ * seconds and should be the base for all timed calculations (don't use
+ * SDL_GetTicks directly as this will fail in pause mode)
*/
virtual void action(float elapsed_time) = 0;
wants_to_die = true;
}
+ // flags
+ enum {
+ /// the tile so you can stand on it
+ FLAG_SOLID = 0x0001,
+ /// can be used to temporatily disable collision detection
+ FLAG_NO_COLLDET = 0x0002
+ };
+
+ int get_flags() const
+ {
+ return flags;
+ }
+
private:
/** this flag indicates if the object should be removed at the end of the
* frame
*/
bool wants_to_die;
+
+ protected:
+ int flags;
};
}