namespace SuperTux
{
+class Vector;
class Rectangle;
class CollisionHit;
class AATriangle;
* collision and fills in the hit structure then.
*/
static bool rectangle_rectangle(CollisionHit& hit, const Rectangle& r1,
- const Rectangle& r2);
+ const Vector& movement, const Rectangle& r2);
/** does collision detection between a rectangle and an axis aligned triangle
* Returns true in case of a collision and fills in the hit structure then.
*/
static bool rectangle_aatriangle(CollisionHit& hit, const Rectangle& rect,
- const AATriangle& triangle);
+ const Vector& movement, const AATriangle& triangle);
};
}