#include <cstdio>
-#include "math/physic.h"
-#include "special/timer.h"
+#include "../math/physic.h"
+#include "../special/timer.h"
+
+using namespace SuperTux;
Physic::Physic()
: ax(0), ay(0), vx(0), vy(0), gravity_enabled(true)
}
void
-Physic::apply(float elapsed_time, float &x, float &y, float& gravity)
+Physic::apply(float elapsed_time, float &x, float &y, float gravity)
{
float grav;
if(gravity_enabled)
}
void
-Physic::apply(Vector& vector, float elapsed_time, float& gravity)
+Physic::apply(Vector& vector, float elapsed_time, float gravity)
{
apply(elapsed_time, vector.x, vector.y, gravity);
}