// FIXME: wtf?! having a hack to avoid horizontal lines...
// Elegant solution would be to check for horizontal lines, right
// when it was asked to move menu up and down
- MenuItem& new_item = item[active_item];
- if(new_item.kind == MN_DEACTIVE ||
- new_item.kind == MN_LABEL ||
- new_item.kind == MN_HL)
+ if(item[active_item].kind == MN_DEACTIVE ||
+ item[active_item].kind == MN_LABEL ||
+ item[active_item].kind == MN_HL)
{
// Skip the horzontal line item
if (menuaction != MENU_ACTION_UP && menuaction != MENU_ACTION_DOWN)
/* An International Character. */
}
- if(item[active_item].kind == MN_CONTROLFIELD_KB)
+ if(item.size() > 0 && item[active_item].kind == MN_CONTROLFIELD_KB)
{
if(key == SDLK_ESCAPE)
{
menuaction = MENU_ACTION_RIGHT;
break;
case SDLK_SPACE:
- if(item[active_item].kind == MN_TEXTFIELD)
+ if(item.size() > 0 && item[active_item].kind == MN_TEXTFIELD)
{
menuaction = MENU_ACTION_INPUT;
mn_input_char = ' ';
}
break;
case SDL_JOYBUTTONDOWN:
- if (item[active_item].kind == MN_CONTROLFIELD_JS)
+ if (item.size() > 0 && item[active_item].kind == MN_CONTROLFIELD_JS)
{
// FIXME: This next line does nothing useable, right?
// *item[active_item].int_p = key;