#include <cstring>
#include <cstdlib>
-#include "app/setup.h"
-#include "video/screen.h"
-#include "video/drawing_context.h"
-#include "app/globals.h"
-#include "gui/button.h"
+#include "../app/setup.h"
+#include "../video/screen.h"
+#include "../video/drawing_context.h"
+#include "../app/globals.h"
+#include "../gui/button.h"
+
+using namespace SuperTux;
Timer Button::popup_timer;
Button::Button(Surface* button_image, const std::string& ninfo,
- SDLKey nshortcut, int x, int y, int mw, int mh)
+ SDLKey nshortcut, int x, int y, int mw, int mh)
{
popup_timer.init(false);
}
Button::Button(const std::string& imagefilename, const std::string& ninfo,
- SDLKey nshortcut, int x, int y, int mw, int mh)
+ SDLKey nshortcut, int x, int y, int mw, int mh)
{
popup_timer.init(false);
add_icon(imagefilename, mw, mh);
-
+
info = ninfo;
shortcut = nshortcut;
char filename[1024];
if(!icon_file.empty())
- {
- snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
- if(!faccessible(filename))
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
+ {
+ snprintf(filename, 1024, "%s/%s", datadir.c_str(), icon_file.c_str());
+ if(!faccessible(filename))
+ snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
+ }
else
- {
- snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
- }
+ {
+ snprintf(filename, 1024, "%s/images/icons/default-icon.png", datadir.c_str());
+ }
if(mw != -1 || mh != -1)
- {
- icon.push_back(new Surface(filename,true));
- icon.back()->resize(mw,mh);
- }
+ {
+ icon.push_back(new Surface(filename,true));
+ icon.back()->resize(mw,mh);
+ }
else
icon.push_back(new Surface(filename,true));
for(std::vector<Surface*>::iterator it = icon.begin(); it != icon.end(); ++it)
context.draw_surface(*it, Vector(rect.x,rect.y), LAYER_GUI);
-/* if(drawable)
- {
- Camera viewport;
- viewport.set_translation(Vector(rect.x, rect.y));
- drawable->draw(viewport, 0);
- }*/
+ /* if(drawable)
+ {
+ Camera viewport;
+ viewport.set_translation(Vector(rect.x, rect.y));
+ drawable->draw(viewport, 0);
+ }*/
if(show_info)
- {
- char str[80];
- int i = -32;
-
- if(0 > rect.x - white_small_text->get_text_width(info))
- i = rect.w + (int)white_small_text->get_text_width(info);
-
- if(!info.empty())
- context.draw_text(white_small_text, info, Vector(i + rect.x - white_small_text->get_text_width(info), rect.y), LAYER_GUI);
- sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
- context.draw_text(white_small_text, str, Vector(i + rect.x - white_small_text->get_text_width(str), rect.y + white_small_text->get_height()+2), LAYER_GUI);
- }
+ {
+ char str[80];
+ int i = -32;
+
+ if(0 > rect.x - white_small_text->get_text_width(info))
+ i = rect.w + (int)white_small_text->get_text_width(info);
+
+ if(!info.empty())
+ context.draw_text(white_small_text, info, Vector(i + rect.x - white_small_text->get_text_width(info), rect.y), LAYER_GUI);
+ sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
+ context.draw_text(white_small_text, str, Vector(i + rect.x - white_small_text->get_text_width(str), rect.y + white_small_text->get_height()+2), LAYER_GUI);
+ }
if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);
else if(state == BUTTON_HOVER)
SDLKey key = event.key.keysym.sym;
if(event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP)
- {
- if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
- event.button.y < rect.y || event.button.y >= rect.y + rect.h)
- return;
-
- if(event.button.button == SDL_BUTTON_RIGHT)
- {
- show_info = true;
- return;
- }
- else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */
{
- state = BUTTON_WHEELUP;
- return;
+ if(event.button.x < rect.x || event.button.x >= rect.x + rect.w ||
+ event.button.y < rect.y || event.button.y >= rect.y + rect.h)
+ return;
+
+ if(event.button.button == SDL_BUTTON_RIGHT)
+ {
+ show_info = true;
+ return;
+ }
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 4) /* Mouse wheel up. */
+ {
+ state = BUTTON_WHEELUP;
+ return;
+ }
+ else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */
+ {
+ state = BUTTON_WHEELDOWN;
+ return;
+ }
+
+ if(event.button.button == SDL_BUTTON_LEFT)
+ if(event.type == SDL_MOUSEBUTTONDOWN)
+ state = BUTTON_PRESSED;
+ else
+ state = BUTTON_CLICKED;
}
- else if(event.type == SDL_MOUSEBUTTONUP && event.button.button == 5) /* Mouse wheel down. */
- {
- state = BUTTON_WHEELDOWN;
- return;
- }
-
- if(event.button.button == SDL_BUTTON_LEFT)
- if(event.type == SDL_MOUSEBUTTONDOWN)
- state = BUTTON_PRESSED;
- else
- state = BUTTON_CLICKED;
- }
else if(event.type == SDL_MOUSEMOTION)
- {
- if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
- event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
{
- state = BUTTON_NONE;
+ if(event.motion.x < rect.x || event.motion.x >= rect.x + rect.w ||
+ event.motion.y < rect.y || event.motion.y >= rect.y + rect.h)
+ {
+ state = BUTTON_NONE;
+ }
+ else
+ {
+ state = BUTTON_HOVER;
+ popup_timer.start(1500);
+ }
+
+ if(show_info)
+ {
+ show_info = false;
+ }
}
- else
+ else if(event.type == SDL_KEYDOWN)
{
- state = BUTTON_HOVER;
- popup_timer.start(1500);
+ if(key == shortcut)
+ state = BUTTON_PRESSED;
}
-
- if(show_info)
+ else if(event.type == SDL_KEYUP)
{
- show_info = false;
+ if(state == BUTTON_PRESSED && key == shortcut)
+ state = BUTTON_CLICKED;
}
- }
- else if(event.type == SDL_KEYDOWN)
- {
- if(key == shortcut)
- state = BUTTON_PRESSED;
- }
- else if(event.type == SDL_KEYUP)
- {
- if(state == BUTTON_PRESSED && key == shortcut)
- state = BUTTON_CLICKED;
- }
}
int Button::get_state()
{
int rstate;
switch(state)
- {
- case BUTTON_CLICKED:
- case BUTTON_WHEELUP:
- case BUTTON_WHEELDOWN:
- rstate = state;
- state = BUTTON_NONE;
- return rstate;
- default:
- return state;
- }
+ {
+ case BUTTON_CLICKED:
+ case BUTTON_WHEELUP:
+ case BUTTON_WHEELDOWN:
+ rstate = state;
+ state = BUTTON_NONE;
+ return rstate;
+ default:
+ return state;
+ }
+}
+
+ButtonPanel::ButtonPanel(const SDL_Rect& rect)
+{
+ ButtonPanel(rect.x, rect.y, rect.w, rect.h);
}
ButtonPanel::ButtonPanel(int x, int y, int w, int h)
Button* ButtonPanel::event(SDL_Event& event)
{
if(!hidden)
- {
- Button* ret = NULL;
- for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- (*it)->event(event);
- if((*it)->state != BUTTON_NONE)
- {
- if(hlast && (*it)->state == BUTTON_CLICKED)
- last_clicked = it;
- ret = (*it);
- }
+ Button* ret = NULL;
+ for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
+ {
+ (*it)->event(event);
+ if((*it)->state != BUTTON_NONE)
+ {
+ if(hlast && (*it)->state == BUTTON_CLICKED)
+ last_clicked = it;
+ ret = (*it);
+ }
+ }
+ return ret;
}
- return ret;
- }
else
- {
- return NULL;
- }
+ {
+ return NULL;
+ }
}
ButtonPanel::~ButtonPanel()
{
for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
- {
- delete (*it);
- }
+ {
+ delete (*it);
+ }
item.clear();
}
{
if(hidden == false)
- {
- fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
- for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
{
- (*it)->draw(context);
- if(hlast && it == last_clicked)
- {
- fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
- }
+ fillrect(rect.x,rect.y,rect.w,rect.h,100,100,100,200);
+ for(std::vector<Button*>::iterator it = item.begin(); it != item.end(); ++it)
+ {
+ (*it)->draw(context);
+ if(hlast && it == last_clicked)
+ {
+ fillrect((*it)->get_pos().x,(*it)->get_pos().y,(*it)->get_pos().w,(*it)->get_pos().h,100,100,100,128);
+ }
+ }
}
- }
}
void ButtonPanel::additem(Button* pbutton, int tag)
{
hlast = b;
}
+
+void ButtonPanel::set_last_clicked(unsigned int last)
+{
+ if(hlast)
+ {
+ if(item.size() >= last)
+ {
+ last_clicked = item.begin() + last;
+ }
+ }
+}