using namespace SuperTux;
Timer Button::popup_timer;
+Font* Button::info_font = 0;
Button::Button(Surface* button_image, const std::string& ninfo,
SDLKey nshortcut, int x, int y, int mw, int mh)
char str[80];
int i = -32;
- if(0 > rect.x - white_small_text->get_text_width(info))
- i = rect.w + (int)white_small_text->get_text_width(info);
+ if(0 > rect.x - info_font->get_text_width(info))
+ i = rect.w + (int)info_font->get_text_width(info);
if(!info.empty())
- context.draw_text(white_small_text, info, Vector(i + rect.x - white_small_text->get_text_width(info), rect.y), LAYER_GUI);
+ context.draw_text(info_font, info, Vector(i + rect.x - info_font->get_text_width(info), rect.y), LAYER_GUI);
sprintf(str,"(%s)", SDL_GetKeyName(shortcut));
- context.draw_text(white_small_text, str, Vector(i + rect.x - white_small_text->get_text_width(str), rect.y + white_small_text->get_height()+2), LAYER_GUI);
+ context.draw_text(info_font, str, Vector(i + rect.x - info_font->get_text_width(str), rect.y + info_font->get_height()+2), LAYER_GUI);
}
if(state == BUTTON_PRESSED || state == BUTTON_DEACTIVE)
fillrect(rect.x,rect.y,rect.w,rect.h,75,75,75,200);