NO_MUSIC,
LEVEL_MUSIC,
HURRYUP_MUSIC,
- HERRING_MUSIC,
- CREDITS_MUSIC
+ HERRING_MUSIC
};
/// Sound manager
MusicRef load_music(const std::string& file);
/// Load sound.
- Mix_Chunk * load_sound(const std::string& file);
+ Mix_Chunk* load_sound(const std::string& file);
/// Test if a certain music file exists.
bool exists_music(const std::string& filename);