class MouseCursor;
extern std::string datadir;
- extern std::string package_symbol_name;
- extern std::string package_name;
- extern std::string package_version;
struct JoystickKeymap
{
extern JoystickKeymap joystick_keymap;
- extern SDL_Surface* screen;
-
extern MouseCursor * mouse_cursor;
- extern bool use_gl;
- extern bool use_joystick;
- extern bool use_fullscreen;
- extern bool debug_mode;
- extern bool show_fps;
- extern bool debug_grid;
+#define SCREEN_WIDTH 800
+#define SCREEN_HEIGHT 600
/** The number of the joystick that will be use in the game */
extern int joystick_num;
- extern char* level_startup_file;
- extern bool launch_leveleditor_mode;
- extern bool launch_worldmap_mode;
- extern bool flip_levels_mode;
-
- /* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
- extern std::string st_dir;
- extern std::string st_save_dir;
+
+ /* SuperTux directory ($HOME/.supertux) */
+ extern std::string user_dir;
extern SDL_Joystick * js;