#include "SDL.h"
#include "video/font.h"
-#include "gui/menu.h"
-#include "gui/mousecursor.h"
+#include "tinygettext.h"
-extern std::string datadir;
+namespace SuperTux
+ {
-struct JoystickKeymap
-{
- int a_button;
- int b_button;
- int start_button;
-
- int x_axis;
- int y_axis;
+ extern TinyGetText::DictionaryManager dictionary_manager;
+ extern TinyGetText::Dictionary* dictionary;
- int dead_zone;
+ class MouseCursor;
+
+ extern std::string datadir;
+ extern std::string package_symbol_name;
+ extern std::string package_name;
+ extern std::string package_version;
+
+ struct JoystickKeymap
+ {
+ int a_button;
+ int b_button;
+ int start_button;
- JoystickKeymap();
-};
+ int x_axis;
+ int y_axis;
-extern JoystickKeymap joystick_keymap;
+ int dead_zone;
-extern SDL_Surface* screen;
-extern Font* gold_text;
-extern Font* white_text;
-extern Font* blue_text;
-extern Font* gray_text;
-extern Font* white_small_text;
-extern Font* white_big_text;
-extern Font* yellow_nums;
+ JoystickKeymap();
+ };
-extern MouseCursor * mouse_cursor;
+ extern JoystickKeymap joystick_keymap;
-extern bool use_gl;
-extern bool use_joystick;
-extern bool use_fullscreen;
-extern bool debug_mode;
-extern bool show_fps;
+ extern SDL_Surface* screen;
-/** The number of the joystick that will be use in the game */
-extern int joystick_num;
-extern char* level_startup_file;
-extern bool launch_leveleditor_mode;
-extern bool launch_worldmap_mode;
+ extern MouseCursor * mouse_cursor;
-/* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
-extern char* st_dir;
-extern char* st_save_dir;
+ extern bool use_gl;
+ extern bool use_joystick;
+ extern bool use_fullscreen;
+ extern bool debug_mode;
+ extern bool show_fps;
+ extern bool debug_grid;
+
+ /** The number of the joystick that will be use in the game */
+ extern int joystick_num;
+ extern char* level_startup_file;
+ extern bool launch_leveleditor_mode;
+ extern bool launch_worldmap_mode;
+ extern bool flip_levels_mode;
+
+ /* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
+ extern std::string st_dir;
+ extern std::string st_save_dir;
+
+ extern SDL_Joystick * js;
-extern float game_speed;
-extern SDL_Joystick * js;
+ int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);
-int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);
+} //namespace SuperTux
#endif /* SUPERTUX_GLOBALS_H */