extern char* level_startup_file;
extern bool launch_leveleditor_mode;
extern bool launch_worldmap_mode;
+ extern bool flip_levels_mode;
/* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
- extern char* st_dir;
- extern char* st_save_dir;
+ extern std::string st_dir;
+ extern std::string st_save_dir;
- extern float game_speed;
extern SDL_Joystick * js;
int wait_for_event(SDL_Event& event,unsigned int min_delay = 0, unsigned int max_delay = 0, bool empty_events = false);