std::string package_symbol_name;
std::string package_name;
std::string package_version;
-
+
+int screen_width = SCREEN_WIDTH;
+int screen_height = SCREEN_HEIGHT;
+
JoystickKeymap::JoystickKeymap()
{
a_button = 0;
SDL_Surface * screen;
MouseCursor * mouse_cursor;
-bool use_gl;
-bool use_joystick;
-bool use_fullscreen;
-bool debug_mode;
-bool show_fps;
-bool debug_grid = false;
-
+#if 0
int joystick_num = 0;
char* level_startup_file = 0;
bool launch_leveleditor_mode = false;
bool launch_worldmap_mode = false;
bool flip_levels_mode = false;
+#endif
/* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
-std::string st_dir, st_save_dir;
+std::string user_dir;
SDL_Joystick * js;
/* Returns 1 for every button event, 2 for a quit event and 0 for no event. */
-int wait_for_event(SDL_Event& event,unsigned int min_delay, unsigned int max_delay, bool empty_events)
+int wait_for_event(SDL_Event& event, unsigned int min_delay,
+ unsigned int max_delay, bool empty_events)
{
int i;
Timer maxdelay;