/** The datadir prefix prepended when loading game data file */
std::string datadir;
-
+std::string package_symbol_name;
+std::string package_name;
+std::string package_version;
+
JoystickKeymap::JoystickKeymap()
{
a_button = 0;
JoystickKeymap joystick_keymap;
SDL_Surface * screen;
-Font* gold_text;
-Font* blue_text;
-Font* gray_text;
-Font* yellow_nums;
-Font* white_text;
-Font* white_small_text;
-Font* white_big_text;
-
MouseCursor * mouse_cursor;
bool use_gl;