Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them...
[supertux.git] / lib / app / globals.cpp
index 251fc29..0a328d4 100644 (file)
@@ -50,15 +50,15 @@ bool use_joystick;
 bool use_fullscreen;
 bool debug_mode;
 bool show_fps;
-float game_speed = 1.0f;
 
 int joystick_num = 0;
 char* level_startup_file = 0;
 bool launch_leveleditor_mode = false;
 bool launch_worldmap_mode = false;
+bool flip_levels_mode = false;
 
 /* SuperTux directory ($HOME/.supertux) and save directory($HOME/.supertux/save) */
-char *st_dir, *st_save_dir;
+std::string st_dir, st_save_dir;
 
 SDL_Joystick * js;