special/game_object.cpp \
special/moving_object.cpp \
special/sprite.cpp \
+ special/sprite.h \
+ special/sprite_data.cpp \
+ special/sprite_data.h \
special/sprite_manager.cpp \
+ special/sprite_manager.h \
special/timer.cpp \
+ special/frame_rate.cpp \
+ special/collision.h \
+ special/collision_hit.h \
+ special/collision.cpp \
utils/configfile.cpp \
utils/lispreader.cpp \
utils/lispwriter.cpp \
gui/mousecursor.h
libsupertuxmath_HEADERS =math/physic.h \
math/vector.h
-libsupertuxspecial_HEADERS =special/base.h \
- special/game_object.h \
+libsupertuxspecial_HEADERS = special/game_object.h \
special/moving_object.h \
special/sprite.h \
special/sprite_manager.h \
- special/timer.h
+ special/timer.h \
+ special/frame_rate.h
libsupertuxutils_HEADERS =utils/configfile.h \
utils/exceptions.h \
utils/lispreader.h \