* and variables you define here can be used in all threads
*/
+
function end_level()
{
- Sound.play_music("music/leveldone.ogg");
+ play_music("music/leveldone.ogg");
Tux.deactivate();
wait(6);
Effect.fade_out(2);
Effect.fade_in(1);
}
+function println(val)
+{
+ print(val);
+ print("\n");
+}
+
+if(! ("state" in this))
+ state <- {};
+