* and variables you define here can be used in all threads
*/
+//Create Level table
+Level <- {
+ finish=Level_finish,
+ spawn=Level_spawn,
+ flip_vertically=Level_flip_vertically,
+ toggle_pause=Level_toggle_pause,
+ edit=Level_edit
+};
+
+
function end_level()
{
- Sound.play_music("music/leveldone.ogg");
+ play_music("music/leveldone.ogg");
Tux.deactivate();
wait(6);
Effect.fade_out(2);
Effect.fade_in(1);
}
+function println(val)
+{
+ print(val);
+ print("\n");
+}
+
+if(! ("state" in this))
+ state <- {};
+