* and variables you define here can be used in all threads
*/
+//Create Level table
+Level <- {
+ finish=Level_finish,
+ spawn=Level_spawn,
+ flip_vertically=Level_flip_vertically,
+ toggle_pause=Level_toggle_pause,
+ edit=Level_edit
+};
+
-// TODO: move this to world2
function end_level()
{
- Sound.play_music("music/leveldone.ogg");
+ play_music("music/leveldone.ogg");
Tux.deactivate();
wait(6);
Effect.fade_out(2);