* and variables you define here can be used in all threads
*/
+//Create Level table
+Level <- {
+ finish=Level_finish,
+ spawn=Level_spawn,
+ flip_vertically=Level_flip_vertically,
+ toggle_pause=Level_toggle_pause,
+ edit=Level_edit
+};
+
-// TODO: move this to world2
function end_level()
{
play_music("music/leveldone.ogg");