Level.finish(true);
}
+function worldmapfinish()
+{
+ save_state();
+ foreach(levelname, level in state.worlds[state.world].levels) {
+ level.solved = true;
+ }
+ update_worldmap();
+}
+
function grow()
{
sector.Tux.add_bonus("grow");
sector.Tux.add_bonus("fireflower");
}
+function ice()
+{
+ sector.Tux.add_bonus("iceflower");
+}
+
function shrink()
{
sector.Tux.add_bonus("none");
sector.Tux.kill(true);
}
+function lifeup()
+{
+ sector.Tux.add_coins(100);
+}
+
/**
* Display a list of functions in the roottable (or in the table specified)
*/