/**
* This script is loaded into the console script interpreter.
- * You should define shortcuts and helper functions that are usefull for the
+ * You should define shortcuts and helper functions that are useful for the
* console here
*/
Level.finish(true);
}
+function edit()
+{
+ Level.edit(true);
+}
+
+function play()
+{
+ Level.edit(false);
+}
+
+function worldmapfinish()
+{
+ save_state();
+ foreach(levelname, level in state.worlds[state.world].levels) {
+ level.solved = true;
+ }
+ update_worldmap();
+}
+
function grow()
{
sector.Tux.add_bonus("grow");