/**
* This script is loaded into the console script interpreter.
- * You should define shortcuts and helper functions that are usefull for the
+ * You should define shortcuts and helper functions that are useful for the
* console here
*/
Level.finish(true);
}
+function edit()
+{
+ Level.edit(true);
+}
+
+function play()
+{
+ Level.edit(false);
+}
+
function worldmapfinish()
{
save_state();
- foreach(levelname, level in state.worlds[state.world].levels) {
- level.solved = true;
+ foreach(world in state.worlds) {
+ foreach(levelname, level in world.levels) {
+ level.solved = true;
+ }
}
update_worldmap();
}