(special-tiles
- (special-tile
+ (level
(x 4)
(y 6)
- (level "world1/level1.stl"))
- (special-tile
+ (name "world1/level1.stl"))
+ (level
(x 4)
(y 8)
- (level "world1/level2.stl"))
- (special-tile
+ (name "world1/level2.stl"))
+ (level
(x 5)
(y 11)
- (level "world1/level3.stl"))
- (special-tile
+ (name "world1/level3.stl"))
+ (level
(x 7)
(y 11)
- (level "world1/level4.stl"))
- (special-tile
+ (name "world1/level4.stl"))
+ (level
(x 7)
(y 8)
- (level "world1/level5.stl"))
- (special-tile
+ (name "world1/level5.stl"))
+ (level
(x 11)
(y 9)
- (level "world1/level6.stl"))
- (special-tile
+ (name "world1/level6.stl"))
+ (level
(x 11)
(y 9)
- (level "world1/level7.stl"))
- (special-tile
+ (name "world1/level7.stl"))
+ (level
(x 17)
(y 6)
- (level "world1/level8.stl"))
- (special-tile
+ (name "world1/level8.stl"))
+ (level
(x 14)
(y 6)
- (level "world1/level9.stl"))
- (special-tile
+ (name "world1/level9.stl"))
+ (level
(x 21)
(y 8)
- (level "world1/level10.stl"))
- (special-tile
+ (name "world1/level10.stl"))
+ (level
(x 26)
(y 7)
- (level "world1/level11.stl"))
- (special-tile
+ (name "world1/level11.stl"))
+ (level
(x 28)
(y 9)
- (level "world1/level12.stl"))
- (special-tile
+ (name "world1/level12.stl"))
+ (level
(x 31)
(y 9)
- (level "world1/level13.stl"))
- (special-tile
+ (name "world1/level13.stl"))
+ (level
(x 34)
(y 11)
- (level "world1/level14.stl"))
- (special-tile
+ (name "world1/level14.stl"))
+ (level
(x 29)
(y 11)
- (level "world1/level15.stl"))
- (special-tile
+ (name "world1/level15.stl"))
+ (level
(x 28)
(y 13)
- (level "world1/level16.stl"))
- (special-tile
+ (name "world1/level16.stl"))
+ (level
(x 29)
(y 16)
- (level "world1/level17.stl"))
- (special-tile
+ (name "world1/level17.stl"))
+ (level
(x 27)
(y 19)
- (level "world1/level18.stl"))
- (special-tile
+ (name "world1/level18.stl"))
+ (level
(x 23)
(y 22)
- (level "world1/level19.stl"))
- (special-tile
+ (name "world1/level19.stl"))
+ (level
(x 20)
(y 25)
- (level "world1/level20.stl"))
- (special-tile
+ (name "world1/level20.stl"))
+ (level
(x 18)
(y 23)
- (level "world1/level21.stl"))
- (special-tile
+ (name "world1/level21.stl"))
+ (level
(x 19)
(y 20)
- (level "world1/level22.stl"))
- (special-tile
+ (name "world1/level22.stl"))
+ (level
(x 14)
(y 24)
- (level "world1/level23.stl"))
- (special-tile
+ (name "world1/level23.stl"))
+ (level
(x 14)
(y 20)
- (level "world1/level24.stl"))
- (special-tile
+ (name "world1/level24.stl"))
+ (level
(x 10)
(y 22)
- (level "world1/level25.stl"))
- (special-tile
+ (name "world1/level25.stl"))
+ (level
(x 7)
(y 20)
(extro-filename "extro.txt")
- (level "world1/level26.stl")
- (exit-game #t))
+ (name "world1/level26.stl")
+ (quit-worldmap #t))
; In the future, do this to go to another world:
-; (goto-world "forest.stwt)
+; (next-worldmap "forest.stwt)
)