(author "SuperTux Team")
(sector
(name "main")
- (music "forest2.ogg")
+ (music "music/forest2.ogg")
(gravity 10.000000)
(tilemap
(layer "background")
)
(background
- (image "forest1.jpg")
+ (image "images/background/forest1.jpg")
(speed 1.000000)
)
(dispenser (x 31) (y 605) (badguy "poisonivy") (cycle 4))
(y 1088.0)
(width 108.0)
(height 127.0)
- (message "You have found a secret area!"))
+ (message (_ "You have found a secret area!")))
(secretarea (x 3073.0)
(y 3041.0)
(width 158.0)
(height 64.0)
- (message "You have found a secret area!"))
+ (message (_ "You have found a secret area!")))
(secretarea (x 1821.0)
(y 1.0)
(width 356.0)
(height 414.0)
- (message "You have found a secret area!"))
+ (message (_ "You have found a secret area!")))
(secretarea (x 31.0)
(y 3101.0)
(width 62.0)
(height 65.0)
- (message "You have found a secret area!"))
+ (message (_ "You have found a secret area!")))
(infoblock (x 2816) (y 1600)
(message (_ "-Hint:
#If there seems to be
(y 0.0)
(width 11197.0)
(height 509.0)
- (sample "rain")
+ (sample "sounds/rain.wav")
(distance_factor 0.5)
(distance_bias 100.0)
(volume 1))
(powerup (x 192) (y 2496)
- (sprite (_ "fireflower"))
+ (sprite "images/powerups/fireflower/fireflower.sprite")
)
(zeekling (x 1614) (y 665))
(zeekling (x 3744) (y 779))
(y 2808.0)
(width 334.0)
(height 259.0)
- (sample "waterfall")
+ (sample "sounds/waterfall.wav")
(distance_factor 0.100000001490116)
(distance_bias 200.0)
(volume 1))
(y 2817.0)
(width 127.0)
(height 215.0)
- (sample "waterfall")
+ (sample "sounds/waterfall.wav")
(distance_factor 0.100000001490116)
(distance_bias 200.0)
(volume 0))
(y 1788.0)
(width 56.0)
(height 133.0)
- (message "You have found a secret area!"))
+ (message (_ "You have found a secret area!")))
(ambient_sound (x 5170.0)
(y 576.610229492188)
(width 1971.0)
(height 288.389770507812)
- (sample "rain")
+ (sample "sounds/rain.wav")
(distance_factor 0.5)
(distance_bias 100.0)
(volume 1))
(y 575.55859375)
(width 398.47265625)
(height 125.03515625)
- (sample "rain")
+ (sample "sounds/rain.wav")
(distance_factor 0.5)
(distance_bias 100.0)
(volume 1))
(spawnpoint "secret01")
)
(background
- (image "forest1.jpg")
+ (image "images/background/forest1.jpg")
(speed 1.000000)
)
(door