)
(scripttrigger
(script "Tux.deactivate();
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(0.1);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(0.2);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
+play_music(\"music/ghostforest.ogg\");
wait(1);
-play_sound(\"sounds/brick.wav\");
-wait(0.2);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(0.1);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_out(0.5);
+thunder1.lightning();
wait(1);
+thunder1.lightning();
+wait(0.33);
+thunder1.lightning();
play_sound(\"sounds/warp.wav\");
Tux.activate();
Level.spawn(\"ghostforest\", \"main\");
(x 2016)
(y 0)
)
+ (thunderstorm
+ (name "thunder1")
+ (running #f)
+ )
)
(sector
(name "ghostforest")
)
(scripttrigger
(script "Tux.deactivate();
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(0.1);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(0.2);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(1);
-play_sound(\"sounds/brick.wav\");
-wait(0.2);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_in(0.2);
-wait(0.1);
-play_sound(\"sounds/brick.wav\");
-Effect.fade_out(0.5);
-wait(1);
+thunder2.lightning();
+wait(0.66);
+thunder2.thunder();
+wait(0.3);
+thunder2.lightning();
play_sound(\"sounds/warp.wav\");
Tux.activate();
Level.spawn(\"main\", \"back\");
(x 6848)
(y 0)
)
+ (thunderstorm
+ (name "thunder2")
+ (running #f)
+ )
)
)