+
function get_gold_key()
{
add_key(KEY_GOLD);
add_key(KEY_BRASS);
add_key(KEY_IRON);
Tux.deactivate();
- DisplayEffect.sixteen_to_nine();
+ Effect.sixteen_to_nine(2);
Text.set_text(translate("---Insert Cutscene Here---"));
Tux.walk(100);
Text.fade_in(2);
wait(4);
Text.fade_out(1);
wait(1);
- DisplayEffect.four_to_three();
+ Effect.four_to_three();
Tux.activate();
}
+
+/***************************************
+ * Handling of the "keys" in the world *
+ ***************************************/
+if(! ("world2_keys" in state))
+ state.world2_keys <- {}
+
+local keys = state.world2_keys;
+if(! ("brass" in keys))
+ keys.brass <- false;
+if(! ("iron" in keys))
+ keys.iron <- false;
+if(! ("bronze" in keys))
+ keys.bronze <- false;
+if(! ("silver" in keys))
+ keys.silver <- false;
+if(! ("gold" in keys))
+ keys.gold <- false;
+
+/// this function updates the key images (call this if tux has collected a key)
+function update_keys()
+{
+ local keys = state.world2_keys;
+ key_brass.set_action(keys.brass ? "display" : "outline");
+ key_iron.set_action(keys.iron ? "display" : "outline");
+ key_bronze.set_action(keys.bronze ? "display" : "outline");
+ key_silver.set_action(keys.silver ? "display" : "outline");
+ key_gold.set_action(keys.gold ? "display" : "outline");
+}
+
+local x = 10;
+local y = 10;
+
+key_brass <- FloatingImage("images/objects/keys/key_brass.sprite");
+key_brass.set_anchor_point(ANCHOR_TOP_LEFT);
+key_brass.set_pos(x, y);
+key_brass.set_visible(true);
+x += 30;
+
+key_iron <- FloatingImage("images/objects/keys/key_iron.sprite");
+key_iron.set_anchor_point(ANCHOR_TOP_LEFT);
+key_iron.set_pos(x, y);
+key_iron.set_visible(true);
+x += 30;
+
+key_bronze <- FloatingImage("images/objects/keys/key_bronze.sprite");
+key_bronze.set_anchor_point(ANCHOR_TOP_LEFT);
+key_bronze.set_pos(x, y);
+key_bronze.set_visible(true);
+x += 30;
+
+key_silver <- FloatingImage("images/objects/keys/key_silver.sprite");
+key_silver.set_anchor_point(ANCHOR_TOP_LEFT);
+key_silver.set_pos(x, y);
+key_silver.set_visible(true);
+x += 30;
+
+key_gold <- FloatingImage("images/objects/keys/key_gold.sprite");
+key_gold.set_anchor_point(ANCHOR_TOP_LEFT);
+key_gold.set_pos(x, y);
+key_gold.set_visible(true);
+x += 30;
+
+update_keys();