-if(! ("intro_displayed" in state)) {
- println("Display intro");
- load_level("levels/world1/intro.stl");
- println("Wait for screenswitch");
- wait_for_screenswitch();
- println("ok1");
- wait_for_screenswitch();
- println("ok2");
- state.intro_displayed <- true;
- save_state();
-}
-
if(! ("world" in state)) {
- println("No worldfound");
state.world <- "levels/world1/worldmap.stwm";
save_state();
}