if(! ("intro_displayed" in state)) {
+ println("Display intro");
load_level("levels/world1/intro.stl");
+ println("Wait for screenswitch");
wait_for_screenswitch();
+ println("ok1");
wait_for_screenswitch();
+ println("ok2");
state.intro_displayed <- true;
save_state();
}
+
if(! ("world" in state)) {
println("No worldfound");
state.world <- "levels/world1/worldmap.stwm";
save_state();
}
+
+// load worldmap and wait till it is displayed
load_worldmap(state.world);
-fadeout_screen(0.5);
wait_for_screenswitch();
save_state();
+
+worldthread <- get_current_thread();
+// wait for worldchanges
+while(true) {
+ ::suspend();
+ exit_screen();
+ load_worldmap(state.world);
+ save_state();
+}
+