(sector
(name "main")
(gravity 10.000000)
- (music "ghostforest2.ogg")
+ (music "music/ghostforest.ogg")
(tilemap
- (layer "background")
+ (z-pos -100)
(solid #f)
(speed 1.000000)
(width 100)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
))
(tilemap
- (layer "interactive")
+ (z-pos 0)
(solid #t)
(speed 1.000000)
(width 100)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
))
(tilemap
- (layer "foreground")
+ (z-pos 100)
(solid #f)
(speed 1.000000)
(width 100)
)
(background
- (image "ghostforest.jpg")
+ (image "images/background/ghostforest.jpg")
(speed 0.5)
)
(background
- (image "fog.png")
+ (image "images/background/fog.png")
(speed 1.2)
- (layer 400)
+ (z-pos 400)
)
(particles-ghosts
)
(bonusblock (x 160) (y 160)
(contents "custom")
(powerup
- (sprite "red-potion")
+ (sprite "images/powerups/potions/red-potion.sprite")
(script "
function wait(time) {
set_wakeup_time(time);