/* Default functions for the whole levelset */
+print("default.nut loaded\n");
function intro()
{
RADIO.set_action("quiet");
PENNY.set_action("stand-left");
NOLOK.set_visible(false);
- local logo = FloatingImage("images/objects/logo/logo.sprite");
+ logo <- FloatingImage("images/objects/logo/logo.sprite");
Tux.deactivate();
Tux.set_visible(false);
- DisplayEffect.sixteen_to_nine(0);
+ Effect.sixteen_to_nine(0);
//begin scrolling sequence
- DisplayEffect.fade_in(2);
+ Effect.fade_in(2);
Camera.scroll_to(0, 945, 15);
Sound.play("music/intro.ogg");
wait(3);
//enter Nolok
NOLOK.set_velocity(-220, 600);
NOLOK.set_visible(true);
- DisplayEffect.fade_out(1.3);
+ Effect.fade_out(1.3);
wait(3);
//darkness
SUPERTUX.set_pos(3550, SUPERTUX.get_pos_y());
//wake up, Tux...
- DisplayEffect.fade_in(4);
+ Effect.fade_in(4);
wait(4);
Sound.play("speech/tux_upset.ogg");
wait(3);
wait(2);
//end intro sequence
- DisplayEffect.fade_out(2);
+ Effect.fade_out(2);
wait(3);
Level.finish(true);
}
NOLOK.set_visible(false);
Tux.deactivate();
Tux.set_visible(false);
- DisplayEffect.sixteen_to_nine(0);
+ Effect.sixteen_to_nine(0);
Sound.play("music/nolok.ogg");
- DisplayEffect.fade_in(5);
+ Effect.fade_in(5);
wait(5);
Camera.scroll_to(3100, 945, 8);
NOLOK.set_visible(true);