(name "main")
(gravity 10.000000)
(tilemap
- (layer "background")
+ (z-pos -100)
(solid #f)
(speed 1.000000)
(width 30)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
))
(tilemap
- (layer "interactive")
+ (z-pos 0)
(solid #t)
(speed 1.000000)
(width 30)
61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61
))
(tilemap
- (layer "foreground")
+ (z-pos 100)
(solid #f)
(speed 1.000000)
(width 30)
)
(background
- (image "arctis.jpg")
+ (image "images/background/arctis.jpg")
(speed 0.500000)
)
(background
- (image "arctis.jpg")
+ (image "images/background/arctis.jpg")
(speed 0.500000)
)
(spawnpoint (name "main") (x 96) (y 160))
(ambient_sound (x 128) (y 900) (distance_factor 0.01)
- (distance_bias 200.0) (sample "rain"))
+ (distance_bias 200.0) (sample "sounds/rain.wav"))
(ambient_sound (x 512) (y 900) (distance_factor 0.05)
- (distance_bias 100.0) (sample "waterfall") (volume 0.2))
- (ambient_sound (x 800) (y 900) (distance_factor 0.1)
- (distance_bias 50.0) (sample "lava"))
+ (distance_bias 100.0) (sample "sounds/waterfall.wav") (volume 0.2))
+ (ambient_sound (x 700) (y 900) (width 300)
+(height 200) (distance_factor 0.1)
+ (distance_bias 50.0) (sample "sounds/lava.wav"))
+ (ambient_sound (x 704) (y 97) (distance_factor 0.01)
+ (distance_bias 200.0) (sample "music/leveldone.ogg"))
+ (infoblock (x 704) (y 96)
+ (message (_ "-Info
+#An ambient sound
+#leveldone music
+"))
+ )
(infoblock (x 128) (y 864)
(message (_ "-Info
#An ambient sound
#source playing the
#rain effect should
#be audible here.
-#Find Waterfall and
-#Lava sources with
-#smaller geometry
-#further right.
"))
)
(infoblock (x 512) (y 864)
(message (_ "-Info
#Waterfall
#Volume 0.2
+#smaller geometry
+#than rain source
"))
)
- (infoblock (x 800) (y 864)
+ (infoblock (x 700) (y 864)
(message (_ "-Info
-#Lava
+#Lava (Area)
+#extending right
"))
)
)