(sector
(name "main")
(gravity 10.000000)
- (background (image "arctis.jpg")
- (speed 0.5))
(tilemap
- (layer "background")
+ (z-pos -100)
(solid #f)
(speed 1.000000)
(width 30)
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))
(tilemap
- (layer "interactive")
+ (z-pos 0)
(solid #t)
(speed 1.000000)
(width 30)
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))
(tilemap
- (layer "foreground")
+ (z-pos 100)
(solid #f)
(speed 1.000000)
(width 30)
)
(background
- (image "arctis.jpg")
+ (image "images/background/arctis.jpg")
+ (speed 0.500000)
+ )
+ (background
+ (image "images/background/arctis.jpg")
(speed 0.500000)
)
(spawnpoint (name "main") (x 96) (y 160))
- (ambient_sound (x 128) (y 800) (distance_factor 1)
- (distance_bias 200) (sample "waterfall"))
- (infoblock (x 128) (y 800)
+ (ambient_sound (x 128) (y 900) (distance_factor 0.01)
+ (distance_bias 200.0) (sample "sounds/rain.wav"))
+ (ambient_sound (x 512) (y 900) (distance_factor 0.05)
+ (distance_bias 100.0) (sample "sounds/waterfall.wav") (volume 0.2))
+ (ambient_sound (x 700) (y 900) (width 300)
+(height 200) (distance_factor 0.1)
+ (distance_bias 50.0) (sample "sounds/lava.wav"))
+ (ambient_sound (x 704) (y 97) (distance_factor 0.01)
+ (distance_bias 200.0) (sample "music/leveldone.ogg"))
+ (infoblock (x 704) (y 96)
+ (message (_ "-Info
+#An ambient sound
+#leveldone music
+"))
+ )
+ (infoblock (x 128) (y 864)
+ (message (_ "-Info
+#An ambient sound
+#source playing the
+#rain effect should
+#be audible here.
+"))
+ )
+ (infoblock (x 512) (y 864)
+ (message (_ "-Info
+#Waterfall
+#Volume 0.2
+#smaller geometry
+#than rain source
+"))
+ )
+ (infoblock (x 700) (y 864)
(message (_ "-Info
-#An ambient sound source
-#should be audible here"))
+#Lava (Area)
+#extending right
+"))
)
)
)