)
(spawnpoint (name "main") (x 96) (y 160))
(ambient_sound (x 128) (y 900) (distance_factor 0.01)
- (distance_bias 200.0) (sample "rain"))
+ (distance_bias 200.0) (sample "sounds/rain.wav"))
(ambient_sound (x 512) (y 900) (distance_factor 0.05)
- (distance_bias 100.0) (sample "waterfall") (volume 0.2))
+ (distance_bias 100.0) (sample "sounds/waterfall.wav") (volume 0.2))
(ambient_sound (x 700) (y 900) (width 300)
(height 200) (distance_factor 0.1)
- (distance_bias 50.0) (sample "lava"))
+ (distance_bias 50.0) (sample "sounds/lava.wav"))
+ (ambient_sound (x 704) (y 97) (distance_factor 0.01)
+ (distance_bias 200.0) (sample "music/leveldone.ogg"))
+ (infoblock (x 704) (y 96)
+ (message (_ "-Info
+#An ambient sound
+#leveldone music
+"))
+ )
(infoblock (x 128) (y 864)
(message (_ "-Info
#An ambient sound