(name "main")
(gravity 10.000000)
(tilemap
- (layer "background")
+ (z-pos -100)
(solid #f)
(speed 1.000000)
(width 30)
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
))
(tilemap
- (layer "interactive")
+ (z-pos 0)
(solid #t)
(speed 1.000000)
(width 30)
61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61 61
))
(tilemap
- (layer "foreground")
+ (z-pos 100)
(solid #f)
(speed 1.000000)
(width 30)
)
(spawnpoint (name "main") (x 96) (y 160))
(ambient_sound (x 128) (y 900) (distance_factor 0.01)
- (distance_bias 200.0) (sample "rain"))
+ (distance_bias 200.0) (sample "sounds/rain.wav"))
(ambient_sound (x 512) (y 900) (distance_factor 0.05)
- (distance_bias 100.0) (sample "waterfall") (volume 0.2))
+ (distance_bias 100.0) (sample "sounds/waterfall.wav") (volume 0.2))
(ambient_sound (x 700) (y 900) (width 300)
(height 200) (distance_factor 0.1)
- (distance_bias 50.0) (sample "lava"))
+ (distance_bias 50.0) (sample "sounds/lava.wav"))
+ (ambient_sound (x 704) (y 97) (distance_factor 0.01)
+ (distance_bias 200.0) (sample "music/leveldone.ogg"))
+ (infoblock (x 704) (y 96)
+ (message (_ "-Info
+#An ambient sound
+#leveldone music
+"))
+ )
(infoblock (x 128) (y 864)
(message (_ "-Info
#An ambient sound