furhter improve collision detection by reintroducing time of collision, still more...
[supertux.git] / data / images / supertux.strf
index a14eec1..e6a892b 100644 (file)
 
   (sprite (name "bonusblock")
       (action
+         (fps 15)
          (name "default")
          (images "tilesets/bonus2-1.png"
                  "tilesets/bonus2-2.png"
                  "tilesets/bonus2-3.png"
                  "tilesets/bonus2-4.png"
-                 "tilesets/bonus2-5.png"))
+                 "tilesets/bonus2-5.png"
+                 "tilesets/bonus2-3.png"
+                 "tilesets/bonus2-2.png"
+                 "tilesets/bonus2-1.png"
+                 "tilesets/bonus2-1.png"
+                 "tilesets/bonus2-1.png"
+                 ))
       (action
          (name "empty")
          (images "tilesets/bonus2-d.png"))
         (name "default")
         (images "tilesets/brick1.png"))
   )
+
+  (sprite (name "invisibleblock")
+      (action
+        (name "empty")
+        (images "tilesets/bonus2-d.png"))
+  )
                  
-;   (sprite (name "openingdoor")
-;        (action
-;           (x-offset 0)
-;           (y-offset 64)
-;           (images "shared/door-1.png"
-;         "shared/door-2.png"
-;         "shared/door-3.png"
-;         "shared/door-4.png"
-;         "shared/door-5.png"
-;         "shared/door-6.png"
-;         "shared/door-7.png"
-;         "shared/door-8.png"
-;         "shared/door-8.png"
-;         "shared/door-7.png"
-;         "shared/door-6.png"
-;         "shared/door-5.png"
-;         "shared/door-4.png"
-;         "shared/door-3.png"
-;         "shared/door-2.png"
-;         "shared/door-1.png")
-;   ))
-  
   ; Stomp
   (sprite (name "stomp")
        (action