; 0.3 in x and .66 in y means in left 1/3rd of the screen at the upper 2/3rd
; (which is the lower 1/3rd) of the screen...
- ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = inverse rubberband
- (xmode 2)
- ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = inverse rubberband
+ ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby, 4 = Super Metroid like
+ (xmode 4)
+ ; 0 = No, 1 = Fix, 2 = Mario/Yoshi, 3 = Kirby
(ymode 2)
; Specify the size of the midle rect of kirby camera mode
; Specify where to keep tux in fixed camera mode
(target-x 0.5)
- (target-y 0.66)
+ (target-y 0.5)
; Speed is limited to these for the Yoshi cam
- (max-speed-x 80)
- (max-speed-y 140)
+ (max-speed-x 100)
+ (max-speed-y 100)
; Used in YI camera to adjust to max_speed relatively to player speed
(dynamic-max-speed-x 1.0)
; Make sure tux never leaves the clamp area on screen (works for all
; cameras, can be disabled by setting it to 0)
- ;(clamp-x .1666)
- ;(clamp-y .1666)
- (clamp-x 0)
- (clamp-y 0)
+ (clamp-x 0.1666)
+ (clamp-y 0.1666)
; Keep tux here when he runs in YI mode
- (edge-x 0.28)
+ (edge-x 0.4)
; If YI camera is in no-scrollmode it will go to scrollmode again if tux
; reaches this part of the screen, make sure this value is bigger than edge-x
; to avoid sudden camera stops
- (sensitive-x 0.35)
+ ; Set to <= 0 to deactivate nonscroll mode
+
+ ;(sensitive-x 0.35)
+ (sensitive-x -1)
+
+ (dynamic-speed-sm 0.8)
(dirchange-time 0.2)
)