return;
}
foreach(Tile tile in Selection) {
- if(tile.ID != -1)
- tile.ID = id++;
+ if(tile.ID == -1)
+ continue;
+
+ int oldid = tile.ID;
+ tile.ID = id++;
+ // remap in all tilegroups...
+ foreach(TileGroup tilegroup in tileset.TileGroups) {
+ int idx = tilegroup.Tiles.IndexOf(oldid);
+ if(idx >= 0) {
+ tilegroup.Tiles[idx] = tile.ID;
+ }
+ }
}
FillTileList();
SelectionChanged();